Wreckbloom

A pixel shooter after the end of the world

The city went quiet years ago. The forest came back, the dead stayed. Take the old pickup out for fuel, food and parts, come home to the base on the hill β€” and keep it standing.

🌿 First world free 🚫 No ads πŸ“΄ Plays offline 🌍 English Β· Π£ΠΊΡ€Π°Ρ—Π½ΡΡŒΠΊΠ°

Coming soon to the App Store and Google Play.

170
+1 car part
Noise
Grrr...
5 worlds500 trips34 guns6 heroes5 dog breeds14 buildings at the base30 settlements0 ads

The game

Out there, after the end

A trip through the Overgrown City Bandits fighting the dead The base on the hill A night trip by torchlight The Flooded City A settlement

How a day goes

Leave. Get through. Come home.

  1. 1

    Fill up and leave

    Take three guns, load the pickup and pick a place on the map. Every trip costs a tank of fuel.

  2. 2

    Get through

    Ruins, bandit camps, the dead. Find the stashes, do the trip's job and reach the pumps at the end.

  3. 3

    Come home and build

    The loot goes into the storehouse. Grow food, build up the base, mend the pickup β€” and get ready for the next one.

Trips

No two roads alike

Each trip is a long side-scrolling run, put together from hundreds of generated pieces: the same trip is never seen twice.

  • A landmark in the middle β€” a police station, a hospital, a school, a drowned mall, a radar station: forty of them across five worlds.
  • Bandit camps β€” bunkers, container forts, shanties on stilts. Wipe one out and take its car parts.
  • A job for each trip β€” blow up their fuel drums, free a hostage, get through unseen, or hold the pumps for a minute.
  • Weather that matters β€” rain hides your steps, fog shortens sight, snow keeps your tracks, wind spreads your shots.
  • Things on the way β€” a wounded stranger asking for a bandage, an ambush, bandits fighting the dead, a horde running down the street.
A trip through the Overgrown City The Sanatorium in the pines The map: three places to go

Fight

Shoot, stab or slip past

Two thumbs: one runs and climbs, the other aims. Hold the sight on a target and the gun fires by itself.

  • Every hit counts β€” headshots, a zombie's arm or legs shot off, a bandit's helmet flying.
  • Stealth β€” guards patrol, doze on towers, chat and warm up by the fire. Come up from behind with a knife.
  • A stone to throw draws them off. Make too much noise β€” and the horde comes.
  • Many kinds of enemy β€” shield-bearers, Molotov throwers, dog handlers; screamers, bloaters, riot zombies, lurkers lying among the dead.
  • Wounds β€” bleeding and a hurt leg till you dress them. One life a trip: black out and the trip is over.
Bandits fighting the dead The Army base in the woods
Walker
Runner
Riot cop
Bandit
Raider

Night

When the lights go out

The game follows your phone's clock. Go out after dark and you see only what your torch hits.

  • A real torch β€” its beam stops at walls and roofs; the dark eats everything else.
  • The real moon β€” on a clear night it is in today's phase. Under a full moon the dead are wilder and the finds richer.
  • The base lights up β€” bulbs, lanterns, a floodlight and searchlights, if there is power for them.
A night trip by torchlight The base at night

The base

A home on the hill

Everything you bring home goes into it. Every building has ten levels, built in real time β€” and you can see each one change.

Building at the base
The base on the hill
The dead raid the base

From a shack to a fort

The hut grows into a brick house; from level 9 the buildings get machine gun nests.

A farm

Beds, drip watering, a greenhouse, heat lamps, compost. Crops grow while the game is closed.

Power and water

Solar panels and a water mill run the turrets, the electric fence, the lights and the water purifier.

Raids and survivors

Marauders come for your surplus, the dead for the noise. People you saved build and stand guard β€” and need feeding.

HutGarageStorehouseFarmDefencesTurretsSolar panelsWater millPurifierLightsWorkshopRadio towerKennelTrader's bus

The pickup

An old pickup that grows teeth

It wears out on every trip and gets mended with car parts in the garage. Each garage level dresses it up.

1Bare and rusty
4A bull bar and mesh
7Roll bars, plates, a snorkel
10Spikes, a machine gun, a light bar
The garage

The dog

A friend in the back

Pick a breed once, give it a name, and it goes with you on every trip, riding in the pickup's bed.

  • Sniffs out stashes and growls at what you can't see yet.
  • Bites and holds a bandit while you deal with him.
  • Brings a find to the kennel every day.
  • Carries your backpack home if you black out. The dead never touch him.
Picking the dog's breed
MuttGood at everything, finds more
ShepherdStrong bite, smells and hears further
MalinoisQuick, bites again soon
RottweilerThe strongest bite, but slower
HuskyFastest, hears furthest

Heroes

Six survivors

Each has a strength and a price. You pick one as a new game starts β€” for good.

Max+20 health
BrunoReloads 40% faster, less health
KiraGrips walls, runs faster, less health
GusA plate that takes 20% off body hits, slower
JayDouble jump, less health
OskarStanding still: +40% range, steadier aim

Arsenal

From a pipe pistol to a .50

34 guns in five classes: pistols, SMGs, rifles, shotguns and sniper rifles. Homemade ones are cheap, factory ones dear.

  • Six calibres β€” 9mm, 7.62, 12 gauge, .50, and bolts and nails you pick back up.
  • The workshop fits a grip, a longer magazine, a scope and a silencer β€” you see them on the gun.
  • Armour β€” helmets, vests and boots stop hits, wear out and get mended.
  • Take three on a trip besides your old pipe pistol.
The trader's guns The workshop

The story

Rebuild the region

Lina calls from the TV tower. Five chapters, settlements that need you, and choices that change who stays alive.

Lina on the radio
A settlement
The map

The radio

Build up the radio tower to hear more β€” and to pick up signals: a crashed plane, a lost convoy, an army bunker.

Settlements

Six in each world. Trade with them, rescue their people, clear their roads, hold their walls.

Raven

His men hold some settlements. Free them one by one, then go for him with your allies.

Your choices

Blow up the tank farm or take it? Keep a secret or tell it? Strike a deal? The story remembers.

Worlds

Five worlds, a hundred trips each

The worlds stay green and abandoned: nature is taking everything back. Each paid world brings its own gun.

FreeOvergrown CityBlocks of flats, overpasses and buses under ivy.
$1.99JunkyardCar presses, cranes and hills of crushed cars.
$1.99Flooded CityStreets under water, boats, a ferry and a broken bridge.
$1.99SanatoriumA resort swallowed by pines: pools, mud baths, plaster pioneers.
$1.99Army baseHangars under moss, watchtowers, tanks in the nettles.

Fair to play

Questions

Is it free?

The Overgrown City β€” its whole story, the base and a hundred trips β€” is free. The other worlds, the strongest guns, the dog and the fuel supply are one-time purchases. No ads at all.

iPhone or Android?

Both: Wreckbloom is coming to the App Store and Google Play.

Does it need the internet?

No. It plays offline; the internet is needed only to sign in, buy something or restore purchases.

Do I need an account?

No. Sign in with Apple or Google only if you want your progress kept safe.

When is it out?

Soon. Leave your email below and we'll write once, on release day.

The road is waiting

Leave your email and we'll write on the day Wreckbloom comes out.